When a player is killed by a critical hit, the class will let out a loud scream that differs from ordinary non-melee deaths, unless the class was gibbed (in which case they let out a larger "ouch" noise than explosive kills usually cause). The extra damage is of the "critical" type instead of matching the weapon's original type, meaning it cannot be resisted by the Vaccinator's normal healing or Upgrade Station buffs - though this also allows other mechanics to target critical damage specifically, such as the Battalion's Backup and the Vaccinator's ÜberCharge, which fully neutralize the extra damage. As a result, weapons that are normally merely nuisances at long range (such as Miniguns) can become dangerous when critical hitting. Self-inflicted critical hits will not deal critical damage to the user, but will still play the sound effect.Ĭritical hits deal three times the base damage of the weapon and ignore both the distance modification and the random damage modification of normal shots, though explosive weapon critical hits still suffer from splash damage fall-off. These visual effects are accompanied by a crackling electric sound upon firing and receiving a critical hit. Most melee weapons have a unique swinging animation, projectiles such as rockets or stickybombs have a team-colored glow and sparkle effect (exemptions are the Cow Mangler 5000, the Righteous Bison and the Pomson 6000), bullets have team-colored trails, and Flamethrowers produce additional team-colored particles. Buildings are immune to both types.Ĭritical hits can be easily distinguished from normal hits.
Players on the receiving end of the attack will have the words "CRITICAL HIT!!!" in green, or "MINI-CRIT!" in yellow, respectively, appear above their head.
Critical hits, also known as crits or full crits, are attacks that do extra damage and have distinctive sound effects when fired and upon hitting a target.